ZEYNEP ŞAHİNTEPE
SOUND DESIGNER & COMPOSER
Sound Design Reel
Sound Implementation
Here is a quick technical breakdown of my implementation works. It shows how I connect sounds, create dynamic music systems and handle optimization in Unity and Unreal Engine with FMOD and Wwise.
Cropout – Sound Redesign & Implementation | Unreal Engine & Wwise
You can find the full list of sound assets used in this video above.
FPS Microgame – Sound Redesign & Implementation | Unity & FMOD
Original Music
A selection of music I have made for games to support atmosphere, storytelling and gameplay across different worlds and experiences.
Contact
Please feel free to contact me at: [email protected]
Projects I've Worked On
A selection of game projects I've contributed to as a sound designer, composer, or audio specialist.
A Quick Look at the Games I've Worked On
Game Jams & Events
During my time at university, I was an active member of the Game Design & Development Community for two years, helping organize various events and three game jams: EMU Game Jam 3 (2022), EMU Game Jam 4 (2023), and EMU Game Jam 5 (2024).As an Activity Coordinator for EMU Game Jams 3 and 5, I helped coordinate the overall event process, improve the participant experience, and mentor participating teams throughout the jams.For EMU Game Jam 4, I participated as a game developer on a project called RoboBug, developed using the Godot Engine. In addition to my organizational and development roles, I also supported other teams by helping them create and implement sound effects and music for their games.
GamFed Global Gamification Hackathon - 2023
In addition, I represented our community internationally by participating in the GAMFED Global Gamification Hackathon alongside our club's management team.The Longhair Island is a music-based game designed for university students. The project combines music, learning, and interactive gameplay to create an engaging and enjoyable gamified experience.
Contact
Please feel free to contact me at: [email protected]

About Me
Hey there! My journey with music started when I was nine years old. Towards the end of high school, combining my musical background with my love for video games felt like a natural next step.So, I decided to study Digital Game Design at Eastern Mediterranean University. From day one, I dove right into sound design, and eventually earned my Bachelor's degree with High Honors.I have worked on various indie and freelance projects. I've created custom sound effects, composed adaptive music, and designed immersive audio for games, apps, animations, and trailers. I also handle audio implementation, using Unreal Engine, Unity, FMOD, and Wwise to integrate everything directly into game engines.
Skills & Knowledge
Beyond the technical side of audio, live music has always been a huge part of my life. I’ve been performing live since I was 17, playing over 100 shows across various venues and events. These live performances really sharpened my musical skills, taught me how to collaborate with different people, and showed me just how powerful sound is in creating memorable moments. I’ve also loved using music to give back, performing at charity events to support animal shelters and local communities. All of this shaped my passion for sound and collaboration, something I bring into every game audio project today.
Youtube Channel
Also I have been creating videos on YouTube channel for over 10 years. I mostly share video game music covers, and sometimes I upload my own original music. My channel has reached over 1.5 million total views. I enjoy creating music and sharing it with people who love video game soundtracks.
Contact
Please feel free to contact me at: [email protected]
Hi, there! I'm always open to discussing work or just having a casual chat. Feel free to leave a message here or reach out via email: [email protected]
Sound Design Reel
More Sound Design Reel
Royal Match - Sound Redesign
Overwatch 2 - Juno - Sound Redesign
Contact
Please feel free to contact me at: [email protected]









