ZEYNEP ŞAHİNTEPE

SOUND DESIGNER & COMPOSER

Sound Design Reel

Sound ReDesign Reel

Sound Implementation

Here is a quick technical breakdown of my implementation works. It shows how I connect sounds, create dynamic music systems and handle optimization in Unity and Unreal Engine with FMOD and Wwise.

Cropout – Sound Redesign & Implementation | Unreal Engine & Wwise

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You can find the full list of sound assets used in this video above.


FPS Microgame – Sound Redesign & Implementation | Unity & FMOD

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Original Music

A selection of music I have made for games to support atmosphere, storytelling and gameplay across different worlds and experiences.

Contact

Please feel free to contact me at: [email protected]

Projects I've Worked On

A selection of game projects I've contributed to as a sound designer, composer, or audio specialist.

 One’s Trash Another’s Treasure
One’s Trash Another’s Treasure

A first-person incremental simulation game developed in Unity, centered around opening cargo boxes and processing scrap. I designed and created custom Foley and UI sound effects. By using Reaper and Adobe Audition, I have edited audio assets according to the requirements of the game.

View on Steam
Kraken's Treasures
Kraken's Treasures

A turn-based digital board game focused on strategy and treasure hunting, developed in Unity. I created ambient sounds and UI sound effects, and implemented the in-game audio using FMOD. I used FL Studio and Adobe Audition to create and edit audio assets for the game.

View on Steam
Vet Van Organizer
Vet Van Organizer

A casual organization game developed in Unity, focused on sorting equipment and animals inside a veterinary van. I designed UI sounds, ambience, vehicle audio, and various animal sound effects. Creating sounds for unusual animals such as bats, dolphins, kiwi birds, and kangaroos was a fun creative challenge. I used FL Studio to edit and shape sounds from audio libraries and my own recordings, combining and modifying them to create suitable animal sounds for the game.

View on Steam
100 Cats Lost In Space Find & Color
100 Cats Lost In Space Find & Color

A cozy space puzzle game developed in Unity, where players explore different areas to find lost cats. I created sound effects for gameplay interactions, puzzles, and item collection. I used FL Studio to create and edit audio assets, ensuring the sounds complemented the game’s cozy art style and gameplay.

View on Steam
Arctic Digger TCG Collection
Arctic Digger TCG Collection

A trading card game developed in Unity, centered around card collection and strategy. I created sound effects, adapted provided music tracks into seamless loops, and edited the audio for the official game trailer. I used FL Studio to create sound effects and prepare seamless music loops, and Adobe Premiere Pro to edit the trailer’s audio and visuals.

View on Steam
Monday's Catch
Monday's Catch

Monday’s Catch is a 2D side-view fishing simulator developed in Unity, where players catch, clean, and sell strangely mutated fish. I created custom Foley sound effects using Reaper and implemented them into the game using FMOD.

(Unreleased)
No1 Ever Knows
No1 Ever Knows

No1 Ever Knows is a story-driven visual novel game developed in Unreal Engine. I created sound effects, ambience, character voices, and over 30 original music tracks, composing emotional pieces to support the game's narrative and atmosphere. I also worked on the trailer audio and implemented the game's audio using Wwise. I used FL Studio to compose and produce music and create all the sound effects for the game.

(Unreleased)
The Last Scoop
The Last Scoop

The Last Scoop is a tension-driven horror game set inside an ice cream truck in the 1980s, developed in Unreal Engine as my university graduation project by a three-person team. I created all the music and sound design, using FL Studio and Adobe Audition to compose, produce, and edit audio assets. I also implemented the all sounds using FMOD.

(Unreleased)
 Lost Hope
Lost Hope

A pixel art game developed in GameMaker and my first project as a sound designer. I created sound effects, ambient sounds, and music. Using FL Studio, I created and edited all audio assets, including music and sound effects, to complement the game’s pixel art style and overall aesthetic.

(Unreleased)

A Quick Look at the Games I've Worked On

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Game Jams & Events

During my time at university, I was an active member of the Game Design & Development Community for two years, helping organize various events and three game jams: EMU Game Jam 3 (2022), EMU Game Jam 4 (2023), and EMU Game Jam 5 (2024).As an Activity Coordinator for EMU Game Jams 3 and 5, I helped coordinate the overall event process, improve the participant experience, and mentor participating teams throughout the jams.For EMU Game Jam 4, I participated as a game developer on a project called RoboBug, developed using the Godot Engine. In addition to my organizational and development roles, I also supported other teams by helping them create and implement sound effects and music for their games.


GamFed Global Gamification Hackathon - 2023

In addition, I represented our community internationally by participating in the GAMFED Global Gamification Hackathon alongside our club's management team.The Longhair Island is a music-based game designed for university students. The project combines music, learning, and interactive gameplay to create an engaging and enjoyable gamified experience.

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Contact

Please feel free to contact me at: [email protected]


About Me

Hey there! My journey with music started when I was nine years old. Towards the end of high school, combining my musical background with my love for video games felt like a natural next step.So, I decided to study Digital Game Design at Eastern Mediterranean University. From day one, I dove right into sound design, and eventually earned my Bachelor's degree with High Honors.I have worked on various indie and freelance projects. I've created custom sound effects, composed adaptive music, and designed immersive audio for games, apps, animations, and trailers. I also handle audio implementation, using Unreal Engine, Unity, FMOD, and Wwise to integrate everything directly into game engines.


Skills & Knowledge

Skills
  • - Music Composition & Adaptive / Dynamic Music
  • - Sound Design
  • - Mixing & Mastering
  • - Foley
  • - Trailer & Post-Production Audio Editing
  • - Dialogue Recording & Editing
  • - Audio Integration & Implementation
  • - UI Sound Design
Knowledge
  • - Reaper
  • - FL Studio
  • - Adobe Audition
  • - Unreal Engine
  • - Unity
  • - FMOD
  • - Wwise
  • - Basic Blueprint Scripting
  • - Adobe Premiere


Beyond the technical side of audio, live music has always been a huge part of my life. I’ve been performing live since I was 17, playing over 100 shows across various venues and events. These live performances really sharpened my musical skills, taught me how to collaborate with different people, and showed me just how powerful sound is in creating memorable moments. I’ve also loved using music to give back, performing at charity events to support animal shelters and local communities. All of this shaped my passion for sound and collaboration, something I bring into every game audio project today.



Youtube Channel

Also I have been creating videos on YouTube channel for over 10 years. I mostly share video game music covers, and sometimes I upload my own original music. My channel has reached over 1.5 million total views. I enjoy creating music and sharing it with people who love video game soundtracks.


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Contact

Please feel free to contact me at: [email protected]

Hi, there! I'm always open to discussing work or just having a casual chat. Feel free to leave a message here or reach out via email: [email protected]

Sound Design Reel

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More Sound Design Reel

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Royal Match - Sound Redesign


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Overwatch 2 - Juno - Sound Redesign


Contact

Please feel free to contact me at: [email protected]